Delta Green - God's Teeth Evidence Kit

Arc Dream Publishing

Regular price $34.95

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WHAT YOU SEE HERE MAY NEVER BE FORGOTTEN

The campaign Delta Green: God’s Teeth takes Agents through horrors beyond imagining. In this evidence kit we bring to light moments best left in darkness. Gathered by God’s Teeth chapter, these pieces evoke the awful truths of the threats that face the Agents. This kit asks players to see themselves and the powers that claim them. It scatters hints and implications like shards of shattered glass.

  • GO FORTH: Fragments from the Agents’ world and a summary of a dreadful tome.
  • THE LONG YEARS: Maps of pursuit of a foe in dire need of destruction.
  • WHITE TEETH: A pamphlet, a flyer, a birth certificate, a map; a glimpse of a video that gets more distressing with every view; summaries of important texts.
  • THE SPIRAL: Covers and summaries of seven books on the life of the Agents’ most dangerous foe.
  • THE HIDDEN GOD: A summary of the enemy’s deepest secrets and a poster that holds the rules by which lives and souls are ruined.
  • SREDNI VASHTAR: He was a god who laid some special stress on the fierce impatient side of things.

Every purchase of this  evidence kit includes a free PDF download.

Print these handouts for yourself. Share them on the table, the bulletin board, the screen, the clean white wall. Wherever the players gather, a Nameless God waits.

DETAILS

CONTENT WARNING: THIS CAMPAIGN CONCERNS AND CONFRONTS VIOLENCE AGAINST CHILDREN. SUCH SUBJECT MATTER CAN BE FAR WORSE, FAR MORE PERSONAL AND AWFUL, THAN THE USUAL COSMIC HORRORS OF DELTA GREEN. ABUSE OF THE HELPLESS IS ALL TOO PRESENT IN OUR WORLD AND IN THE LIVES OF MANY PLAYERS. READ THE ENTIRE CAMPAIGN BEFORE YOU BEGIN PLAY.

Reviews

2024 ENnie Award Nominee

CLAIMED BY THE GOD THAT FEEDS

In early 2001, a few Agents of Delta Green face an evil too cruel to ignore. They can never turn back from what they see or what they must do to stop it. A night of death leaves them scarred forever. But even as one terror fades, another awakens.

The Agents find themselves beset by a power more frightful than Delta Green itself, a force beyond that hungers for unnatural death. A force that hunts horrors like a cat stalking prey. A force that has made the Agents the instruments of its ceaseless devourings.

God’s Teeth follows the Agents across nearly twenty years of dire history:

GO FORTH (2001): The Agents fall onto a long timeline of bitter choices and terrible repercussions.

THE LONG YEARS (2001–2016): The Agents are recruited into the new Delta Green, the official Program. Any number of scenarios might follow. The Agents are drawn to horrors.

RED THOUGHTS (2016): Repercussions from “Go Forth” swim to the surface of public awareness. The Agents must push them down again.

WHITE TEETH (2016): The Agents must seek victims who survived that awful night of “Go Forth” and became monstrous themselves, murderous youths who work to sharpen the Teeth.

THE SPIRAL (2016–2020): Terrors converge. The influence of the god that claims the Agents seems only to grow. An FBI tip signals another threat resurrected from the sins of the past.

THE HIDDEN GOD (2020): As the world embraces plague, the Agents must trace the consequences of their actions, confront impossible foes, and face the appalling force that cursed them.

God’s Teeth is played with Delta Green: The Role-Playing Game. Find fully-playable quickstart rules in the free download Delta Green: Need to Know.


 

God Chose Me: a handout from God's Teeth
Part of a timeline of events in God's Teeth
A child's drawing of a red-handed child with adults bloody and dead beneath him.